Thursday, May 29, 2014

Deimler is dumb. adobe




I was pretty persistent during the duration of this project.  My focus and care whilst working on this project was superb.  If I were to do this project again, I would put teeth in instead of making it black.  I would also spend more time on the portrait with custom photoshop shapes.  I only had one day to complete that one.  The hardest aspect of this project was the tracing of the original picture.  Everything else was easy to do and understand.  I would do this project again if I had to.

Thursday, April 10, 2014

Raster and Vector Grafikz

Raster and Vector Graphics

Raster graphics use bitmaps to show the image.  That's why when they are resized, they become very pixelated.  But they colors and shading in raster images are superior to vector graphics.
This is example of raster graphics.  Notice how the images are pixelated and zoomed in?  Because resizing is not something raster graphics are good for.

Vector graphics, however, are created digitally and are much better for resizing because the computer will create paths that connect the points of an image.Vector images are in "p", which means progressive scan.  Progressive scan means frames are rendered one at a time, while "i"(interlaced) are rendered in halves of frames. 
These graphics are connected by lines created digitally.  They can be resized and look the same.


Friday, April 4, 2014

X-Wing project

At first, during the project I was spending a lot of time on the placement of the ships.  I spent way to much time messing with where the spaceships would go rather than the camera movements or the explosions or lasers.  Then, during the middle I was sick for two days.I didn't have the Blender file during those two days, therefore i was two days behind everybody else.  I had a very specific plan for the story in the beginning, but I had several technical difficulties including unwanted extrapolation.  I ended up having to delete a ship to overcome most of the problems.  My lasers are decent, one of them disappears before the camera leaves ( so I didn't have to move it because I'm too lazy to animate that) and another one doesn't actually hit the target.  I had some trouble with the modifiers at first, but then I got a handle on it.  Garageband was the easiest thing in this project, and I had no idea how to make credits/title.  But Jon Duke helped me out with that.  If I had to do this project again I would make my lasers better and start the explosion earlier so that is is on screen longer.

this is the youtube video:
https://www.youtube.com/watch?v=S3VvFMM_sec

Friday, January 17, 2014

X-Wing






I thought I was able to keep a reasonable amount of focus in this project, I wasn't on task for the beginning of the project but then I completed it. Some problems I had while making this project were starting the model and putting textures on the model.  I didn't pay attention in the beginning and needed help but I got that help and worked through it.  Putting textures on the model was annoying because i forgot how to partition the model to put separate texture on the model,after Mr.Bomboy told me I tried to have the engines have different textures on them then the wings but I couldn't make it work so I gave up after an hour of messing around with it.  Lighting, camera placement, and world settings were easy.  I would recommend putting materials on the model as you make it.

Sunday, September 8, 2013

Topics This Week


During class this week we talked about camera angles and camera movements.  We talked about what specific camera angles and movements do, such as bird's eye view, and panning.  We discussed such lesson essential questions as "How do I use camera angles/movements/elements & principles of art to enhance my work?”   Camera movements include tracking, tilting, zooming, panning, and dollying. These are how the viewer watches the movie, if they weren't there the camera would be still therefore the would be terrible.  Without camera angles like close up and over the shoulder then the movie would again be a bland solitary camera at a fixed point staying still and the viewer wouldn't be able to most of the action.  This week we learned about camera angles and camera movements and how to effectivley use them to make our movie the beat it can be.